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Menus
Objectives:
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Display Technology Tree:
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Chat Dialog:
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Diplomacy:
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Menu:
Display Options Screen | Go to Krepost (CP):
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Settings
Toggle Friend or Foe Colors:
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Display Statistics:
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Display Game Time:
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Mini-map Economic Mode:
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Mini-map Combat Mode:
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Mini-map Normal Mode:
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Slow Down Game:
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Speed Up Game:
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Toggle Visual Grid:
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Toggle Health Bar | Tec: Fortified Wall (CP):
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Toggle Extended Tooltips:
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Toggle Idle Pointers:
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Toggle Idle Pointers (2):
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Game Commands
Flare:
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Pause Game:
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Save Game:
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Save Chapter:
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Chat
Send Chat Message:
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Review Chat Messages Backward:
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Review Chat Messages Forward:
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Review Event Messages Backward:
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Review Event Messages Forward:
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Camera
Click-Drag Scroll | Tec: Bombard Tower (CP):
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Scroll Down:
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Scroll Left:
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Scroll Right:
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Scroll Up:
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Zoom In:
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Zoom Out:
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Zoom In:
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Zoom Out:
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Reset Zoom | Tec: Herbal Medicine (CP):
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Return to Previous View:
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Spectator/Replay Commands
Replay Speed Down:
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Replay Speed Up:
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Set Speed to Default:
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Set Speed to Extra Fast:
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Set Speed to Fast:
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Set Speed to Slow:
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Watch Gaia:
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Watch Player One:
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Watch Player Two:
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Watch Player Three:
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Watch Player Four:
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Watch Player Five:
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Watch Player Six:
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Watch Player Seven:
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Watch Player Eight:
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Control Groups
Create Group #1:
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Create Group #2:
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Create Group #3:
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Create Group #4:
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Create Group #5:
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Create Group #6:
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Create Group #7:
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Create Group #8:
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Create Group #9:
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Create Group #10:
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Create Group #11:
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Create Group #12:
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Create Group #13:
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Create Group #14:
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Create Group #15:
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Create Group #16:
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Create Group #17:
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Create Group #18:
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Create Group #19:
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Create Group #20:
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Select Group #1:
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Select Group #2:
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Select Group #19:
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Select Group #20:
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Select & Center Group #1:
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Select & Center Group #2:
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Select & Center Group #3:
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Select & Center Group #20:
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Append Group #1:
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Ungroup Control Group:
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Go-To Commands
Go to Mill:
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Go to Mining Camp:
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Go to Lumber Camp:
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Go to Dock:
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Go to Blacksmith:
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Go to Market:
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Go to Monastery:
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Go to University:
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Go to Town Center:
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Go to Town Center (2):
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Go to Barracks:
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Go to Archery Range:
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Go to Stable:
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Go to Siege Workshop:
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Go to Castle:
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Go to Krepost | Auto reseeding farms (CP):
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Go to Next Idle Military Unit:
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Go to Next Idle Military Unit (2):
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Go to Next Idle Villager:
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Go to Next Idle Villager (2):
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Go to Selected Object:
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Go to Last Notification:
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Go to Last Notification (2):
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Go to King | Tec: Siege Engineers (CP):
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Go to Donjon | Tec: Treadmill Crane (CP):
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Select Commands
Select all Military Buildings:
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Select all Docks:
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Select all Barracks:
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Select all Archery Ranges:
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Select all Stables:
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Select all Siege Workshops:
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Select all Castles:
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Select all Kreposts:
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Select all Donjons:
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Select all Monasteries:
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Select all Town Centers:
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Select all Markets | Tec: Heated Shot (CP):
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Select all Blacksmiths | Tec: Masonry, Architecture (CP):
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Select all Universities | Tec: Chemistry (CP):
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Select all Land Military Units | Tec: Range Attack Upgrades (CP):
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Select all Idle Villagers | Tec: Melee Attack Upgrades (CP):
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Select all Visible Land Military Units | Tec: Archer Armor Upgrades (CP):
Disabled
Select all Idle Trade Carts | Tec: Infantry Armor Upgrades (CP):
Disabled
Select all Idle Land/Naval Military Units:
Disabled
Select all Trade Carts/Cogs:
Disabled
Select all Archery ranges (CP):
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Select all Barracks (CP):
Disabled
Select all Castles (CP):
Disabled
Select all Docks (CP):
Disabled
Select all Donjons (CP):
Disabled
Select all Idle_military (CP):
Disabled
Select all Kreposts (CP):
Disabled
Select all Markets (CP):
Disabled
Select all Monasteries (CP):
Disabled
Select all Military_Buildings (CP):
Disabled
Select all Siege_workshops (CP):
Disabled
Select all Stables (CP):
Disabled
Select all Town_centers (CP):
Disabled
Select all Trade_carts (CP):
Disabled
Select all Idle_villagers (CP):
Disabled
All Units
Delete Unit:
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Delete All Selected Units:
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Garrison:
Disabled
Stop:
Disabled
Military Units
Attack Move:
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Patrol:
Disabled
Guard:
Disabled
Follow:
Disabled
Aggressive:
Disabled
Defensive:
Disabled
Stand Ground:
Disabled
No Attack:
Disabled
Line:
Disabled
Box:
Disabled
Staggered:
Disabled
Flank:
Disabled
Build (Serjeant):
Disabled
Change Weapon:
Disabled
Siege Units
Unpack:
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Pack:
Disabled
Attack Ground:
Disabled
Monks
Convert:
Disabled
Heal:
Disabled
Drop Relic:
Disabled
Villagers
Economic Buildings:
Disabled
Military Buildings:
Disabled
Repair:
Disabled
Cancel Build:
Disabled
Scout
Auto Scout:
Disabled
Buildings/Transports
Set Gather Point:
Disabled
Remove Gather Point | Tec: Heresy (CP):
Disabled
Go Back to Work:
Disabled
Unload/Ungarrison:
Disabled
Lock/Unlock Gate | Tec: Illumination (CP):
Disabled
Ungarrison:
Disabled
Economic Build Menu
House:
Disabled
Mill:
Disabled
Mining Camp:
Disabled
Lumber Camp:
Disabled
Dock:
Disabled
Farm:
Disabled
Blacksmith:
Disabled
Market:
Disabled
Monastery:
Disabled
University:
Disabled
Town Center:
Disabled
Wonder:
Disabled
Feitoria:
Disabled
Caravanserai:
Disabled
Caravanserai (CP):
Disabled
More Buildings:
Disabled
Military Build Menu
Barracks:
Disabled
Archery Range:
Disabled
Stable:
Disabled
Siege Workshop:
Disabled
Outpost:
Disabled
Palisade Wall:
Disabled
Stone Wall:
Disabled
Tower:
Disabled
Bombard Tower:
Disabled
Gate:
Disabled
Palisade Gate:
Disabled
Rotate Gate Clockwise:
Disabled
Rotate Gate Counterclockwise:
Disabled
Castle:
Disabled
Krepost | Go to Donjon (CP):
Disabled
Krepost (CP):
Disabled
Serjeant Build Menu
Donjon:
Disabled
Donjon (CP):
Disabled
Fishing Ship Build
Fish Trap:
Disabled
Rebuild Fish Trap | Tec: Redemption (CP):
Disabled
Toggle Automatic Fish Trap Rebuilding:
Disabled
Town Center
Villager:
Disabled
Flemish Militia:
Disabled
Ring Town Bell:
Disabled
Tech: Loom:
Disabled
Tech: Wheelbarrow, Hand Cart:
Disabled
Tech: Town Watch, Town Guard:
Disabled
Tech: Age Up:
Disabled
Dock
Fishing Ship:
Disabled
Transport:
Disabled
Trade Cog:
Disabled
Galley, War Galley, Galleon:
Disabled
Demolition Ship, Heavy Demolition Ship:
Disabled
Fire Ship, Fast Fire Ship:
Disabled
Cannon Galleon:
Disabled
Unique Warships:
Disabled
Longboat:
Disabled
Turtle Ship, Elite Turtle Ship:
Disabled
Tech: Gillnets:
Disabled
Tech: Careening, Dry Dock:
Disabled
Tech: War Galley, Galleon:
Disabled
Tech: Heavy Demolition Ship:
Disabled
Tech: Fast Fire Ship:
Disabled
Tech: (Elite) Cannon Galleon:
Disabled
Tech: Shipwright:
Disabled
Tech: Elite Unique Ship:
Disabled
Tec: War Galley, Galleon (CP):
Disabled
Tec: Gillnets (CP):
Disabled
Tec: Careening, Dry dock (CP):
Disabled
Tec: Fast Fire Ship (CP):
Disabled
Tec: Heavy Demolition Ship (CP):
Disabled
Tec: Elite unique ship (CP):
Disabled
Tec: Shipwright (CP):
Disabled
Tec: Elite Cannon Galleon (CP):
Disabled
Caravel (CP):
Disabled
Thirisadai (CP):
Disabled
Barracks
Milita, Man-at-Arms, etc. (swordsmen):
Disabled
Spearman, Pikeman, Halberdier:
Disabled
Condottiero (Huskarl in HD):
Disabled
Huskarl | Tec: Theocracy (CP):
Disabled
Eagle Warrior, Elite Eagle Warrior:
Disabled
Tech: Swordsmen Upgrades:
Disabled
Tech: Pikeman, Halberdier:
Disabled
Tech: (Elite) Eagle Warrior:
Disabled
Tech: Supplies:
Disabled
Tech: Squires:
Disabled
Tech: Arson:
Disabled
Huskarl (CP):
Disabled
Tec: Militia upgrades (CP):
Disabled
Tec: Pikeman upgrade (CP):
Disabled
Tec: Eagle upgrade (CP):
Disabled
Tec: Supplies (CP):
Disabled
Tec: Squires (CP):
Disabled
Tec: Arson (CP):
Disabled
Archery Range
Archer, Crossbowman, Arbalest (archers):
Disabled
Skirmister, Elite Skirmisher:
Disabled
Cavarly Archer, Heavy Cavalry Archer:
Disabled
Hand Cannoneer, Slinger:
Disabled
Genitour:
Disabled
Slinger | Tec: Arrowslits (CP):
Disabled
Tech: Crossbowman, Arbalester:
Disabled
Tech: Elite, Imperial Skirmisher:
Disabled
Tech: Heavy Cavalry Archer:
Disabled
Tech: Elite Genitour:
Disabled
Tech: Thumb Ring:
Disabled
Tech: Parthian Tactics:
Disabled
Elephant Archer:
Disabled
Tech: Elite Elephant Archer:
Disabled
Elephant Archer (CP):
Disabled
Tec: Elite Elephant Archer (CP):
Disabled
Tec: Archer upgrades (CP):
Disabled
Tec: Skirmisher upgrades (CP):
Disabled
Tec: Elite cavalry Archer (CP):
Disabled
Tec: Thumbring (CP):
Disabled
Tec: Parthian Tactics (CP):
Disabled
Tec: Elite Genitour (CP):
Disabled
Stable
Scout Cavalry, Light Cavalry, Hussar:
Disabled
Knight, Cavalier, Paladin (knights):
Disabled
Camel, Heavy Camel:
Disabled
Battle Elephant, Elite Battle Elephant:
Disabled
Tarkan | Tec: Sanctity (CP):
Disabled
Steppe Lancer | Tec: Ballistics (CP):
Disabled
Tech: Light Cavalry, Hussar:
Disabled
Tech: Cavalier, Paladin:
Disabled
Tech: Heavy, Imperial Camel Rider:
Disabled
Tech: Battle Elephant, Steppe Lancer:
Disabled
Tech: Bloodlines:
Disabled
Tech: Husbandry:
Disabled
Steppe Lancer (CP):
Disabled
Xolotl Warrior:
Disabled
Shrivamsha Rider:
Disabled
Tech: Elite Shrivamsha Rider:
Disabled
Tech: Elite Battle Elephant | Tech: Advance to next age (inactive) (CP):
Disabled
Battle Elephant (CP):
Disabled
Tec: Elite Battle Elephant (CP):
Disabled
Tarkan (CP):
Disabled
Tec: Scout upgrades (CP):
Disabled
Tec: Knight upgrades (CP):
Disabled
Tec: Camel upgrades (CP):
Disabled
Tec: Elite Steppe Lancer (CP):
Disabled
Tec: Bloodlines (CP):
Disabled
Tec: Husbandry (CP):
Disabled
Siege Workshop
Battering Ram, Capped Ram, Siege Ram:
Disabled
Mangonel, Onager, Siege Onager:
Disabled
Scorpion, Heavy Scorpion:
Disabled
Bombard Cannon:
Disabled
Siege Tower:
Disabled
Tech: Capped, Siege Ram:
Disabled
Tech: (Siege) Onager:
Disabled
Tech: Heavy Scorpion:
Disabled
Armored Elephant:
Disabled
Tech: Siege Elephant:
Disabled
Tec: Heavy Scorpion (CP):
Disabled
Tec: Houfnice upgrade (CP):
Disabled
Tec: Ram/A. Elephant upgrades (CP):
Disabled
Tec: Onager upgrades (CP):
Disabled
Monastery
Monk:
Disabled
Missionary:
Disabled
Tech: Redemption:
Disabled
Tech: Atonement:
Disabled
Tech: Fervor:
Disabled
Tech: Sanctity:
Disabled
Tech: Faith:
Disabled
Tech: Illumination:
Disabled
Tech: Block Printing:
Disabled
Tech: Heresy:
Disabled
Tech: Theocracy:
Disabled
Tech: Herbal Medicine:
Disabled
Tec: Atonement (CP):
Disabled
Tec: Block Printing (CP):
Disabled
Tec: Faith (CP):
Disabled
Tec: Fervor (CP):
Disabled
Market
Trade Cart:
Disabled
Tech: Caravan:
Disabled
Tech: Coinage, Banking:
Disabled
Tech: Guilds:
Disabled
Sell 100 Food:
Disabled
Sell 100 Wood:
Disabled
Sell 100 Stone:
Disabled
Buy 100 Food:
Disabled
Buy 100 Wood:
Disabled
Buy 100 Stone:
Disabled
Tec: Caravan (CP):
Disabled
Tec: Coinage/Banking (CP):
Disabled
Tec: Guilds (CP):
Disabled
Sell food (CP):
Disabled
Sell wood (CP):
Disabled
Sell stone (CP):
Disabled
Buy food (CP):
Disabled
Buy wood (CP):
Disabled
Buy Stone (CP):
Disabled
Castle
Build Unique Unit:
Disabled
Build Trebuchet:
Disabled
Petard:
Disabled
Elite Kipchak | Tec: Guard Tower, Keep (CP):
Disabled
Flaming Camel | Tec: Murder Holes (CP):
Disabled
Tech: Elite Unique Unit | Tec: Cavalry Armor Upgrades (CP):
Disabled
Tech: Unique Imperial Technology | Tec: Town Watch (CP):
Disabled
Tech: Unique Castle Technology | Tec: Loom (CP):
Disabled
Tech: Hoardings | Tec: Wheelbarrow (CP):
Disabled
Tech: Sappers:
Disabled
Conscription:
Disabled
Tech: Spies/Treason:
Disabled
Flaming Camel (CP):
Disabled
Tec: Elite unique unit (CP):
Disabled
Tec: Castle unique technology (CP):
Disabled
Tec: Imperial unique technology (CP):
Disabled
Tec: Hoardings (CP):
Disabled
Tec: Sappers (CP):
Disabled
Tec: Conscription (CP):
Disabled
Mercenary Kipchaks (CP):
Disabled
Mill
Reseed Farm:
Disabled
Tech: Farm Upgrades:
Disabled
Toggle Automatic Farm Reseeding:
Disabled
Tec: Farm upgrade (CP):
Disabled
Mining Camp
Tech: Gold Upgrades:
Disabled
Tech: Stone Upgrades:
Disabled
Tec: Gold Upgrade (CP):
Disabled
Tec: Stone upgrade (CP):
Disabled
Lumber Camp
Tech: Wood Upgrades:
Disabled
Tec: Wood upgrade (CP):
Disabled
Blacksmith
Tech: Melee Attack Upgrades:
Disabled
Tech: Arrow Attack Upgrades:
Disabled
Tech: Infantry Armor Upgrades:
Disabled
Tech: Cavalry Armor Upgrades:
Disabled
Tech: Archer Armor Upgrades:
Disabled
University
Tech: Masonry, Architecture:
Disabled
Tech: Treadmill Crane:
Disabled
Tech: Heated Shot:
Disabled
Tech: Ballistics:
Disabled
Tech: Chemistry:
Disabled
Tech: Siege Engineers:
Disabled
Tech: Arrowslits:
Disabled
Tech: Murder Holes:
Disabled
Tech: Tower Upgrades:
Disabled
Tech: Fortified Wall:
Disabled
Tech: Bombard Tower:
Disabled